[PRODUCT pt 1] Conceptual & Logical Design


Conceptual Design

In the conceptual design phase, we aimed to envision how our redesigned bus booking app would address the challenges faced by our user persona, Tom Harris. Guided by his specific needs as outlined in the user persona and scenario, we focused on three key user goals: 

1. Log in using voice commands for keyboard shortcuts.

2. Select the bill to pay using large, easy-to-click buttons.

3. Confirm payment with minimal navigation.

For each user goal, we developed a storyboard that demonstrates how Tom interacts with the app to accomplish the task in an accessible and efficient manner. Each storyboard highlights how our design solutions, such as voice commands, large buttons, and streamlined workflows, alleviate the pain points faced by users with limited motor skills.

Video link: 


Logical Design

Crazy 8 Method Sketching

To develop initial ideas for our bus booking app interface, each group member participated in a Crazy 8 method sketching, where we generated multiple design concepts in a short time frame. This method encouraged creativity and rapid exploration of interface designs that addressed Tom Harris’s accessibility needs.

Here are the sketches produced during this activity:

1) 



2) 




3) 




4) Selected design






Finalized Wireframes

Based on the Crazy 8 method sketches, we voted as a group to select the most effective and user-friendly design elements which is design No.4. These elements were then refined and incorporated into the wireframes using Figma.

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Background of the App Name: Book MyBus”

The name Book MyBus was thoughtfully chosen to represent the essence of our accessible bus booking application: providing a straightforward and user-friendly platform for reserving bus tickets. The word “Book” highlights the app’s primary function, while “MyBus” personalizes the experience, making it feel tailored to each user’s journey.

Book MyBus embodies our vision of creating an inclusive solution for users like Tom Harris, who face challenges with traditional booking systems due to limited motor skills. The name is simple, direct, and easy to remember, ensuring users immediately understand its purpose. It reflects our commitment to designing an app that prioritizes accessibility, efficiency, and ease of use for all travelers.


Incorporating Design Requirements into Wireframes

Our wireframes for the accessible bus booking app were designed to align closely with the needs of our user persona, Tom Harris. These designs incorporate accessibility features, simplified navigation, and personalization options to ensure an intuitive user experience.














Below is a detailed explanation of how the design requirements were incorporated into each wireframe, ensuring that Tom's needs were addressed effectively.

m needs minimal physical strain and interaction precision due to arthritis.

Ø  Incorporation:1. Accessibility Features:

Ø  Requirement: To

²  Large buttons and text in wireframes ensure easy tapping without requiring fine motor skills. 

²  Voice-to-text integration in key tasks (e.g., searching trips and entering payment details). 

²  All screens in the wireframe display consistent, clear layouts to reduce cognitive load.

 

2. Simplified Navigation:

Ø  Requirement: Tom prefers minimal interaction steps for tasks like searching and booking tickets.  

Ø  Incorporation:

²  Streamlined Search and Selection: The wireframes allow Tom to use the voice-to-text feature to search for buses by destination and time on a single screen. Search results are displayed clearly with large, accessible buttons for easy selection.

²  Separated but Simple Payment Process: After selecting a bus, Tom is directed to a payment screen with a minimal layout, large text fields, and support for voice input to reduce effort.

²  Clear Navigation Flow: Each screen has clear “Cancel” and “Confirm” buttons to avoid confusion, ensuring Tom can move through the process without unnecessary steps or navigation complexity.

 

3. Customization for User Needs:

Ø  Requirement: Tom benefits from personalized interfaces due to his accessibility needs.

Ø  Incorporation: 

²  An Accessibility Setup Wizard is included in the wireframe’s onboarding process to adjust contrast, or input methods (voice vs. touch). 

²  Adaptive UI features like gesture-free scrolling or auto-saved trip suggestions for recurring routes.

 

4. Confirmation and Error Reduction:

Ø  Requirement: Tom needs confirmation and minimal chance of errors.  

Ø  Incorporation:

²  Clear confirmation pages in the wireframes after booking, with an option to review details.  

²  Error-proof payment input, with voice-enabled forms and large input fields.

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 Interaction Metaphors and Justification

1. "Voice Assistant" Metaphor

Justification: Aligns with Tom’s existing familiarity with voice-to-text and reduces reliance on precise touch gestures. The metaphor of a virtual assistant mirrors real-life interactions, making the app intuitive and user-friendly.

 

2. "Digital Wallet" Metaphor

Justification: Payment interactions are simplified with a wallet-like interface, where saved payment methods or discounts are easily accessed, mimicking a physical wallet’s organization. This reduces cognitive strain during the payment process. 

 

3. “Simple Booking System” Metaphor

Justification: Mimics a real-world ticket counter experience where users sequentially select their trip, confirm their preferences, and pay. The wireframes reflect this through simple, step-by-step screens, making the process familiar and stress-free.

 

Justification for Suitability 

These metaphors focus on reducing physical strain and ensuring intuitive, user-friendly interactions. They simplify complex tasks like trip planning and payment, addressing Tom’s accessibility needs and fostering a smooth, confident user experience.  

























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